The chamber in question is a small ten by ten room with (seemingly) no ceiling, actually it's the bottom of a shaft, the ceiling is way up above (250 feet). One last thing, the very first chamber of this dungeon complex was a little odd, I made sure the PCs knew this when they first arrived here, I took my time with it. now the water, in the form of a giant wave of destruction, is chasing the Dark Squad all the way back up the stairs. and at this point some giant mechanical/magical trap was in the process of being triggered (the PCs could hear and feel this). Soon after the bells started up again- this time on a countdown. That is until all of the Dark Squad got on board and decided to sit the game out, and ignore the haranguing seventh bell. That was until Ram (of all people) decided that he no longer wanted to play this silly game, he refused to descend further, which caused a few arguments at the time. diving into said water- within which is a portal like light. Therefore, for a couple of sessions now the Dark Squad have been playing this game- rushing to find the stairway down before the seventh bell tolls, waiting for the stairs to fill with water and then. Last we left them they had explored three levels down into an irritating dungeon that seemed to spit out skeletons at random intervals- and was getting quicker at doing so as they descended deeper.Īlso, a capering image of Rambles 'Shambles' Bowspirit pops up at the start of each of the aforementioned dungeon levels in order to signal the start of this level's challenge/rush. This is session 112, and here we go again, if you've been following thus far then you'll know that the Dark Squad are running for their lives. To join the Pact of the Wild Flame track down the last member of the Pact, a wild elf adventurer called Giggles- and finally put her spirit to rest, and also recover her maze button.To join the Pact of the Wild Flame prepare the Witch's Tor for the coming of the starfall, the Witch's Tor is in the Drowned Forest, in the Mere of the Dead Men.Nightshade is in the Deep Dreadwood- except she's not there any more, but a big red dragon is?.All of these folk lived in the Saltmarsh region, the Dark Squad have found the De La Crane Manse (in the Dreadwood) and the De La Crane Crypt (in Saltmarsh Cemetary). The others need to be found, they belonged to- Rambles 'Shambles' Bowspirit (halfling killer from Lowhill), Antonio De La Crane (posh kid druid alchemist) & Giggles (crazy wood elf). Find the other four Symbols of Ub, one was left in Deepbridge (Duergar fortress in the Underdark).The smuggler's ship will be turning up sometime between the 14th and 17th of Flamerule, the Dark Squad (and particularly Ram) are keen to meet the vessel, particularly Ram- why, because as the rogue said- “I'm getting a boat.”.An extraordinary meeting of the Saltmarsh Town Council, the Dark Squad are going to get hired to end the smuggling menace (see below), scheduled for 10th Flamerule.Gerald (Bat/Giant Bat) servant/mount of New Tricks *Trapped in the Land of the Bad Dead Ancestors. Ubmo (played by Goonalan) Supreme Being Lvl 1 (When we remember) Tarbin Tul (played by goonalan) Male Human Bard RETIRED Garumn Male Mountain Dwarf Paladin of Moradin Lvl 5 RIP* Inverna Nightbreeze (played by George) Female Wood Elf Fighter Lvl 8 (Sidekick) RETIRED Nicholai Barbaros Kostyiev/Nicky (played by George) Male Dhampir Cleric of Twilight Lvl 8 RIP Vincenzo/Vinnie (played by Haggis) Male Shifter (Wildhunt) Druid Lvl 8 Ramshambo/Ram (played by Kev) Male Half-Elf Rogue/Fighter Lvl 7/1 New Tricks/Newt (played by Bear) Male Tabaxi Warlock Lvl 8 Dark Squad (in alphabetical order, no egos here).ĭaktari/Dak (played by Haggis) Male Human Uthgardt Sky Pony Barbarian Lvl 8įellowyn Silverstream (played by George) Male Eladrin Wizard Bladesinger Lvl 8
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